Decide at every stage whether your game is worth the next one
A step-by-step workflow from concept to Steam release for solo developers, with go/no-go checks at each stage and templates for each step.
What’s inside
- A stage-by-stage workflow from concept to Steam release
- Go/no-go checks you set before each stage, so you decide in advance when to continue and when to stop
- Templates and checklists for your store page, playtests, launch week and what comes after
- Guidance on setting realistic expectations before you commit months of work
- A download you keep, delivered by the date shown
Who it’s for
Solo developers and tiny teams who can build a game and want a clear path to releasing it, without guessing what to do next.
Two ways to start
Get the free sample
A one-page launch readiness checklist, sent to your inbox.
Pre-order
Pay once and get the download by the delivery date.
Pre-order nowDelivered by .
Full refund any time before delivery, and within days after delivery if it doesn’t match this page. Refund terms
Questions
Will this make my game sell?
No. Most games sell modestly, and no kit can change that on its own. This helps you decide what to build, when to continue and when to stop.
Which engine does it assume?
None. The workflow is about planning, validating and releasing, not about a particular engine.
What if it isn’t what I expected?
You can have a full refund any time before delivery, and within days after delivery if it doesn’t match this page.
Is this affiliated with Steam?
No. It is independent and is not affiliated with or endorsed by Valve.